Complete Guide to Winning Swordland Showdown

Swordland Showdown is one of the biggest alliance events in Kingshot. It needs good teamwork and smart planning to do well, but the rewards are totally worth it.

You can earn tokens and use them in the Swordland Shop to purchase useful items that’ll boost your power. If you want to perform better in this event, it’s all about knowing how to play it right and planning ahead.

Who Can Join?

Alliance Requirements

  • Only the Top 20 alliances (based on Alliance Power before the event starts) can participate.
  • Each alliance can register two Legions. Each Legion includes 30 main fighters and 10 substitutes.
  • Alliance leaders or R4s handle registrations. Regular members can only join one Legion but can switch between the two until registration ends.

Personal Requirements

  • You must be in the alliance before registration closes to participate.
  • Make sure your troops are not marching, healing, and reinforcing.
  • Basically—free up your army so you can enter the battlefield!

How the Battle Works

Schedule

  1. Registration Phase: Alliances confirm who’s in.
  2. Matchmaking: Your Legion is matched based on troop strength, win rates, and your selected battle time.
  3. Battle Phase: Time to hit the field!

Phases of Battle

  • Phase 1: Fight for basic buildings like SanctumsAbbeysBell Tower, and the Royal Stables.
  • Phase 2: Stronger buildings like the SwordshrineHall of Reformation, and Mercenary Camp become available.
  • Phase 3: Undercellers appear randomly.

Victory Condition

  • Collect Relic Points by capturing and holding buildings.
  • The alliance with the most Relic Points at the end wins.
  • Rewards depend on your alliance’s Legion 1 result and your personal performance.

Buildings and What They Do

  • Swordshrine (Center): The center of Swordland Showdown Map. Produces continuous Relic Points.
  • Sanctums: Near the Swordshrine. Control both for even more points.
  • Abbeys: Give points over time.
  • Hall of Reformation: Boosts your combat power.
  • Belltower: Speeds up building captures.
  • Royal Stables: Shortens teleport cooldown by 50%.
  • Mercenary Camp: Lets you send mercenaries to hit enemy buildings.
  • Undercellers: Appear in waves—loot them for big point boosts.

Buildings give temporary Relic Points too. If you lose the building, those temp points drop as Arsenal Supplies on the ground and can be collected by either side.

Below is the Swordland Showdown map made by Sgt Slayer (credit to him!). 

How to Win Swordland Showdown

Winning Swordland Showdown mainly comes down to teamwork and how active your alliance members are.

But there are still a few things you can do to give your team a better shot at winning and staying ahead of the enemy alliance.

1. Only Register Active Members

The most important thing is to only register members who are actually going to show up. If you sign up 30 people and only 15 log in, it messes up matchmaking and you’ll have a much harder time winning.

So make sure to tell everyone: don’t sign up unless you’re 100% showing up.

2. Use Labels to Coordinate

Alliance leaders should use labels or markers to guide players on what to attack and which buildings to go for.

It helps a ton, especially when people get lost or confused mid-battle.

3. Set Up Your Teams Properly

Before the event, organize your alliance into three teams:

  • Attackers
  • Support
  • Defenders

Try to split your players roughly into 1/3 per team. Use Discord or voice chat to plan things out.

This is how to divide them:

  • Your top players go into the Attack team (e.g. if 24 players join, 8 strongest players go here).
  • Your absolute strongest player (your “whale”) goes into the Support team with 7 other solid players.
  • The rest go to Defenders.

4. Phase 1 Strategy (Start of Battle)

  • Support team helps Defenders capture key buildings.
  • Priority targets: Belltower and Royal Stables.
  • Attack team focuses on hitting enemy players to weaken their troops.
  • Once the Attack team runs low on troops, they retreat to heal (12 min cooldown).
  • During that time, Support takes over attacking.

Once Attackers are healed, everyone switches back to their original roles.

5. Phase 2 Strategy

Swordshrine opens during this phase but ignore it for now, we will get to in the Phase 3. The goal here is to control buildings and rack up Relic Points:

  • Split the Defender team in two:
    • Half hold Belltower, 1 Sanctum, and 2 Abbeys
    • Other half hold Royal Stables, the other Sanctum, and 2 more Abbeys
  • Attackers keep pressuring the enemy.
  • Support helps capture or defend buildings as needed.

6. Phase 3 Strategy (Final Stage)

  • Phase 3 is when it is time to target Swordshrine (center). It’s not necessary to win but helps a lot.
  • Don’t rush it—wait until the last 10 minutes, when the enemy likely has 15–30k points.
  • Teleport around the Swordshrine in a circle.
  • Use coordinated rallies:
    • Attack team starts a rally.
    • Support team follows with their rally a few seconds later.
  • Keep doing this until you capture the shrine and steal their gathering points.

Final Tips

  • Attack team’s job is to reduce enemy troop numbers—makes it easier for others to take and hold buildings.
  • Focus on taking down the enemy’s strongest player first. Once they’re out, the rest are easier.
  • Plan ahead on Discord or voice chat.
  • Watch for scattered points when buildings are lost and try to gather them.
  • Grab Undercellers for bonus points when they appear.
  • Activate all your buffs, pet skills, and best gear before the battle starts.
  • Don’t waste teleports! Try to hold Royal Stables to lower teleport cooldown from 10 to 5 minutes.
  • Save healing speedups. Batch healing doesn’t work here. If your troops are wiped, you can retreat and come back after 12 minutes to get them all back.

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