Town Center – Lordrush

Town Center is the building everything else in Lordrush waits on. Camps, the Embassy, the Academy, Hero Gear, even a lot of chat and event access, all check this level first. If construction is sitting idle, this is usually the reason.

The official description is short: upgrade it to raise Attack and Defense. That is true for city combat, but the real value is the unlocks. Every Town Center level either opens a new building, raises the cap on something you already have, or both.

What upgrading actually does

Each level bumps city combat stats used when the town is attacked, including Rebel Invasion style defense. Attack, defense, and durability all climb with the building. Warmth also ticks up in the early and mid game, which matters for residents sitting through cold weather.

The bigger effect is the gate. Other buildings cannot pass the Town Center’s current level, and several of them are hard requirements for the next Town Center upgrade. That is why players rush this building and drag Embassy, camps, and Academy along with it.

LevelCity AttackCity DefenseCity DurabilityWarmth
12050800100
540902,400110
101703405,500113.25
1534068110,220115.75
205841,16817,523118.25
251,0312,06330,954120.75
301,7893,57853,679122.75

Those city combat numbers are the values the game shows on the Town Center page. Durability is the large HP pool. Attack and defense are the smaller pair.

Buildings unlocked

Town Center starts with the basic city already placed. New plots open as you level it. Here is what each Town Center level unlocks.

Town CenterUnlocks
3Quarry, Clinic
4House 3, Conquerors’ Camp, Hero Hall
5House 4, Iron Mine, Court of Justice
6House 5, Infantry Camp, Watchtower, Guard Station
7House 6
8Embassy, Arena, Archer Camp, Infirmary, Monument
9Storehouse, Academy, Lancer Camp
10House 7, House 8, Command Center
11Enlistment Office

A few notes on that list. Sawmill, Mill, Kitchen, and the first House are already in the city, so they never show up as unlocks. Beast Cage is a later, conditional unlock around level 18, tied to kingdom age as well as Town Center.

Systems that open with Town Center

Besides buildings, a bunch of account systems key off this level. These are the ones that actually change how you play.

  • Level 13: Drill Camp. Five instructor heroes set the level floor for everyone in a drill slot, so you stop dumping Hero EXP into the whole roster.
  • Level 15: Hero Gear. Exclusive weapons for gold-quality heroes also open here.
  • Level 20: Hero Gear Mastery (the talent/forge path on gold and red gear).
  • Level 22: Lord Gear.
  • Level 25: Charms (the gem slots on Lord Gear).

Extra march/formation slots also land on 10, 15, 20, 23, 26, and 30. Research in the Academy (Command Tactics) still matters on top of that.

Troop tiers follow the camps, and camps cannot outlevel Town Center. Apex (T10) troops want the camps at 30, which means Town Center 30.

Upgrade Requirements

Level 1 is the building you start with. From 2 onward you pay resources and wait, unless you burn speedups. Times below are the raw construction times with no research, VIP, or Double Time.

Resources are Bread, Wood, Stone, and Iron. Wood leads the early levels. Bread joins at 12 and never leaves. After level 8 the pattern is almost always Embassy plus one rotating camp or the Academy.

LevelTimePowerBreadWoodStoneIronRequirements
1Instant2,000––––None
26s3,800–180––Sawmill Lv.1
31m6,500–805––House 1 Lv.2
43m10,100–1,800360–Quarry Lv.3
510m15,500–7,6001,500–Hero Hall Lv.1, House 3 Lv.3
630m23,600–19,0003,800960Iron Mine Lv.5
71h35,300–69,00013,0003,400Mill Lv.6
82h 30m47,000–120,00025,0006,300Infantry Camp Lv.7
94h 30m58,700–260,00052,00013,000Embassy Lv.8, Infirmary Lv.1
106h75,700–460,00092,00023,000Archer Camp Lv.9, Academy Lv.1
117h 30m92,7001.3M1.3M260,00065,000Embassy Lv.10, Lancer Camp Lv.10
129h109,7001.6M1.6M330,00084,000Embassy Lv.11, Command Center Lv.1
1311h138,4002.3M2.3M470,000110,000Embassy Lv.12, Infantry Camp Lv.12
1414h167,1003.1M3.1M630,000150,000Embassy Lv.13, Archer Camp Lv.13
1518h195,8004.6M4.6M930,000230,000Embassy Lv.14, Lancer Camp Lv.14
161d 6h 28m236,2005.9M5.9M1.1M290,000Embassy Lv.15, Academy Lv.15
171d 12h 34m276,6009.3M9.3M1.8M460,000Embassy Lv.16, Infantry Camp Lv.16
181d 19h 53m317,00012M12M2.5M620,000Embassy Lv.17, Archer Camp Lv.17
192d 17h 50m374,40015M15M3.1M780,000Embassy Lv.18, Lancer Camp Lv.18
203d 10h 18m431,80021M21M4.3M1MEmbassy Lv.19, Academy Lv.19
214d 10h 59m489,20027M27M5.4M1.3MEmbassy Lv.20, Infantry Camp Lv.20
226d 16h 29m575,30036M36M7.2M1.8MEmbassy Lv.21, Archer Camp Lv.21
239d 8h 40m661,40044M44M8.9M2.2MEmbassy Lv.22, Lancer Camp Lv.22
2413d 2h 33m747,50060M60M12M3MEmbassy Lv.23, Academy Lv.23
2518d 8h 22m833,60081M81M16M4MEmbassy Lv.24, Infantry Camp Lv.24
2621d 2h 26m960,100100M100M21M5.2MEmbassy Lv.25, Archer Camp Lv.25
2725d 7h 43m1.1M140M140M29M7.4MEmbassy Lv.26, Lancer Camp Lv.26
2829d 2h 52m1.2M190M190M39M9.9MEmbassy Lv.27, Academy Lv.27
2933d 11h 42m1.3M240M240M49M12MEmbassy Lv.28, Infantry Camp Lv.28
3040d 4h 27m1.5M300M300M60M15MEmbassy Lv.29, Archer Camp Lv.29

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